Art Direction | Visual Development | Layout

Amanda Lim



amanda lim

ART DIRECTION | VISUAL DEVELOPMENT | LAYOUT


PROJECTS

LINKS



ME, MYSELF & THE MOON

(dir. Christine Lee, 2023)


MEDIUM

2D Digital Animation

LOGLINE

An aspiring young astronaut tries to reconnect with his childhood friend who has drifted away.

ROLES
Art Director, Production Coordinator, Lead Concept Artist, Character Designer, Background Artist, Storyboard Revisionist, Compositor

FILM POSTER

COLOUR SCRIPT

CHARACTER DESIGN
ENVIRONMENT

IN DEPTH STUDY



GALACTIC CANINE SPACE FORCE

(dir. Anya Amarillo, 2023)


MEDIUM

2D Digital Animation

LOGLINE

An aspiring young astronaut tries to reconnect with his childhood friend who has drifted away.

ROLES
Art Director, Production Coordinator, Lead Concept Artist, Background Artist, Compositor

COLOUR SCRIPT

ENVIRONMENTS


BACKGROUNDS

COMPOSITING



BEST FOR YOU

(dir. Emma McKay & Bailey Martin, 2023)


MEDIUM

2D Digital Animation + Mixed Media

LOGLINE

A young woman begins to discover what it means to be a lesbian through her first girlfriend and the reactions that arise in her family.

ROLES
Lead Concept Artist, Background Artist

COLOUR SCRIPT

ENVIRONMENTS



BACKGROUNDS



NAUGHTS & CROSSES

(dir. Christy Chan, 2023)


MEDIUM

2D Digital Animation + 3D Modelling

LOGLINE

Our finalists will set the score in a neon-tastical duel of shapes! Disclaimer: there’s no tic-tac-toe gameplay to be seen here.

ROLE
UV Artist




Amanda Lim

I'm seeking opportunities
Contact Me

Amanda Lim is a digital artist with a focus in illustration, visual development, and character/background design for animation.

Over the course of her senior year, she has undertaken a total of 4 projects, working in a variety of teams with different styles and roles. Aside from producing art, this involved forms of leadership, conceptual thinking, and problem solving, which allowed her to grow and learn skills beyond the scope of a 2D artist.

Amanda worked as a storyboard revisionist at Doberman Studios in 2021, and as a junior concept artist at Unity Technologies in 2022. Both internships were wonderful learning opportunities that allowed her to explore both the animation and game industry in BC, and these experiences played vital roles in the work she decided to pursue in her senior year and beyond.

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